// 遊び 01 — TWIN STICKS
VECTOR SWARM
A neon twin-stick shooter on a grid that bends under every blast.
You fly a small ship over a glowing grid. The grid is a sheet of springs: every point is tied to its rest spot and to its four neighbours, so an explosion sends a ripple clean across the screen, a big gravity well drags it into a funnel, and your ship leaves a wake in it.
Everything that comes at you is a plain shape, and every shape wants something different: one homes in, one wanders, one splits when you hit it, and one is a hole in the grid that eats your shots. With the page showing, a robot flies it for you. Press play and it is yours.
The game takes over this page; Esc or ✕ gives it back. Behind the page, a robot plays it all the time.
Controls
| Input | Does |
|---|---|
| W A S D / arrows | move the ship |
| mouse | aim; the ship fires where you point |
| Space | drop a bomb |
| Esc / ✕ | back to the page |
On a phone
- Left half of the screen is the move stick, right half the aim stick; the ship fires where the aim stick points.
- Tap with two fingers to bomb.
- Tilt the phone to move when the left stick is idle.
The rules
- You start with three lives and three bombs. Touch anything and the ship goes up, along with everything within a short reach, and you lose a life.
- Hold your streak: every 15 kills without dying adds one to the score multiplier, up to ×10. Dying drops it back to ×1.
- A bomb clears every enemy on the screen at once, and each one still scores. You can hold five at most.
- You earn another bomb every 25,000 points.
- It gets harder the longer you last: more shapes, in bigger waves, and the gravity wells come around more often.
What comes at you
| Name | What it is | Points |
|---|---|---|
| SHARD | an amber diamond. It homes in on you. One hit. | 50 |
| DRIFT | a green triangle that wanders without much purpose. One hit. | 25 |
| CELL | a magenta square. Takes two hits, then breaks into three mites. | 100 |
| MITE | a small green fragment of a cell or a sink. One hit. | 10 |
| SINK | red rings: a gravity well. It pulls the grid, your ship and your shots toward it; fourteen hits, then it bursts into six mites. Each shot that lands on it also scores a little. | 250 |
Scoring
- Every kill is worth its base points times your multiplier, so a SINK at ×10 is 2,500.
- Bombed enemies score the same as shot ones.
Tips
- Keep moving. A shard homes in on you, so stopping is how a streak ends.
- Shoot cells from a distance: two hits, then three mites come out of them.
- A sink bursts into six mites. A bomb clears them all at once, and they still score.
- A sink pulls your own shots toward it, so shoot from the side and let it drag them in.
How it ends
On your last life the run ends and your score is kept if it is a best. Best scores stay in this browser.