// 遊び 06 — FIRST PERSON
KERNEL PANIC
A first-person corridor shooter, raycast the 1993 way, in a rusted server compound under a sky that is never the same twice.
A server compound gone wrong, drawn the way 1993 drew it: a raycaster on a low-resolution buffer, scaled up with hard pixels. The walls carry this site's own screenshots and memes, and the sky is a real volumetric cloud sky baked live on the GPU, that changes from sector to sector: a red bad sky, a storm with lightning, a moonlit night with an aurora, an acid dawn, a blue calm.
The things loose in it are bugs. Find the key cards, open the doors, throw the exit switch and drop into the next sector, a little tougher each time. With the page showing, a robot plays it, and now and then it loses and starts again.
The game takes over this page; Esc or ✕ gives it back. Behind the page, a robot plays it all the time.
Controls
| Input | Does |
|---|---|
| W S / ↑ ↓ | walk forward and back |
| A D | strafe |
| mouse / ← → | turn (the mouse is captured when you press play) |
| click / Space / X | fire |
| 1 · 2 | pistol · shotgun |
| T / right click | spray a tag on the wall in front of you |
| Esc / ✕ | back to the page |
On a phone
- Drag on the left half to move.
- Drag on the right half to turn; tap there to fire, or hold to keep firing.
- SPRAY on the bar tags the wall.
The rules
- You start with 100 health and 50 rounds in the pistol. The pistol trickle-charges back up to six rounds, so you are never left with nothing.
- Doors slide open when you walk up to them. A coloured door needs the card of its colour: red, blue or yellow, each lying somewhere in the sector.
- The exit switch ends the sector. The sky changes, the bugs get three more hit points each, and you start again at the beginning of a new map.
- Barrels explode when shot, and hurt whatever is near, you included.
- Health at zero is the end of the run.
Bugs, and things to pick up
| Name | What it is | Points |
|---|---|---|
| GLITCH BUG | 30 hit points. A green spider: quick, and it bites when it gets close. | 100 |
| VIRUS | 22 hit points. Floats, and spits fire from a distance. | 150 |
| POPUP | 10 hit points. A window that rushes you, and pops. | 75 |
| MEDKIT | +25 health. | |
| AMMO | +20 rounds for the pistol. | |
| SHOTGUN CRATE | the first one is a shotgun; after that, eight shells each. Seven pellets a shot, so keep it for what is close. |
Scoring
- Each kill scores its points times the sector number, so a bug in sector three is worth 300.
- Clearing a sector scores 1,000 times its number.
- Only runs you play yourself score; the robot's does not count. Your best stays in this browser.
Tips
- The sound of a shot wakes everything within earshot. Walk in with the pistol and you will meet the whole room.
- Shoot the barrels when the bugs are standing next to them.
- Back off from a bug that has got close, because that is when it bites. You walk faster than it does.
- T tags the wall in front of you with a chibi Carter in spray paint. It does nothing for the score and a lot for the corridor.
How it ends
At zero health the run is over, with the score you reached; a best if it is one. Best scores stay in this browser.