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// 遊び 06 — FIRST PERSON

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A first-person corridor shooter, raycast the 1993 way, in a rusted server compound under a sky that is never the same twice.

A server compound gone wrong, drawn the way 1993 drew it: a raycaster on a low-resolution buffer, scaled up with hard pixels. The walls carry this site's own screenshots and memes, and the sky is a real volumetric cloud sky baked live on the GPU, that changes from sector to sector: a red bad sky, a storm with lightning, a moonlit night with an aurora, an acid dawn, a blue calm.

The things loose in it are bugs. Find the key cards, open the doors, throw the exit switch and drop into the next sector, a little tougher each time. With the page showing, a robot plays it, and now and then it loses and starts again.

▶ PLAY IT HERE

The game takes over this page; Esc or ✕ gives it back. Behind the page, a robot plays it all the time.

Chibi Carter
A corridor, a red sky and a lot of bugs. Find the cards and get to the switch.

Controls

InputDoes
W S / ↑ ↓walk forward and back
A Dstrafe
mouse / ← →turn (the mouse is captured when you press play)
click / Space / Xfire
1 · 2pistol · shotgun
T / right clickspray a tag on the wall in front of you
Esc / ✕back to the page

On a phone

  • Drag on the left half to move.
  • Drag on the right half to turn; tap there to fire, or hold to keep firing.
  • SPRAY on the bar tags the wall.

The rules

  1. You start with 100 health and 50 rounds in the pistol. The pistol trickle-charges back up to six rounds, so you are never left with nothing.
  2. Doors slide open when you walk up to them. A coloured door needs the card of its colour: red, blue or yellow, each lying somewhere in the sector.
  3. The exit switch ends the sector. The sky changes, the bugs get three more hit points each, and you start again at the beginning of a new map.
  4. Barrels explode when shot, and hurt whatever is near, you included.
  5. Health at zero is the end of the run.
Chibi Carter
Cards open the doors, the switch ends the sector, and the bugs get tougher each time.

Bugs, and things to pick up

NameWhat it isPoints
GLITCH BUG 30 hit points. A green spider: quick, and it bites when it gets close.100
VIRUS 22 hit points. Floats, and spits fire from a distance.150
POPUP 10 hit points. A window that rushes you, and pops.75
MEDKIT +25 health.
AMMO +20 rounds for the pistol.
SHOTGUN CRATE the first one is a shotgun; after that, eight shells each. Seven pellets a shot, so keep it for what is close.

Scoring

  • Each kill scores its points times the sector number, so a bug in sector three is worth 300.
  • Clearing a sector scores 1,000 times its number.
  • Only runs you play yourself score; the robot's does not count. Your best stays in this browser.

Tips

  • The sound of a shot wakes everything within earshot. Walk in with the pistol and you will meet the whole room.
  • Shoot the barrels when the bugs are standing next to them.
  • Back off from a bug that has got close, because that is when it bites. You walk faster than it does.
  • T tags the wall in front of you with a chibi Carter in spray paint. It does nothing for the score and a lot for the corridor.
Chibi Carter
A shot wakes the whole room. Shoot the barrels when the bugs are standing next to them.

How it ends

At zero health the run is over, with the score you reached; a best if it is one. Best scores stay in this browser.

▶ PLAY IT HERE

Chibi Carter
Switch thrown, and a new sky on the way. Onto the next sector.
Chibi Carter
Too many bugs at once. It does happen; the corridor will be here.

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