// 遊び 04 — RUN AND GUN
SCRAP RUN
Run and gun through an endless junkyard.
A little tech in a white and blue helmet runs right through a junkyard that is made up as you go, with a sparking plug gun. Viruses, angry blobs and spider-bots come at it; turrets hang from gantries; a crawler tank grinds out of the scrap; a drop-ship comes in to unload more bugs.
Crates carry better guns, and the things you kill drop chips, batteries and crystals. Pixel art on a low-resolution buffer scaled up. With the page showing, a robot runs it, jumps the gaps, throws grenades at the big things and now and then dies and drops back in.
The game takes over this page; Esc or ✕ gives it back. Behind the page, a robot plays it all the time.
Controls
| Input | Does |
|---|---|
| ← → / A D | run |
| W / Space | jump |
| X / J / Z | shoot |
| hold ↑ | aim straight up |
| C / K | throw a grenade |
| Esc / ✕ | back to the page |
On a phone
- Drag on the left half to move and aim.
- Tap on the right half to shoot; hold to keep shooting; swipe up there to jump.
- Tap with two fingers to throw a grenade.
The rules
- You have three lives. Anything that touches you, shoots you or catches you falling into a gap costs one.
- The plug gun never runs out. A spread crate swaps it for a gun that fires three shots in a fan (40 of them), a laser crate for a beam that hits everything in line ahead of you (18 shots); a grenade crate gives you five grenades. When the shots run out, it is the plug gun again.
- The junkyard has gaps you have to jump, and crates lying on the ground: run into one to take it. There are three kinds: spread, laser and grenades.
- Everything gets tougher the further you run: every 4,000 units adds one hit point to every enemy.
- Shot-down enemies often drop chips, batteries and crystals. Walk into them to collect.
Enemies
| Name | What it is | Points |
|---|---|---|
| VIRUS | one hit. | 200 |
| BLOB | three hits, and slow. | 300 |
| SPIDER | two hits, and the fastest thing on the ground. | 400 |
| TURRET | six hits. It hangs from a gantry and does not move. | 800 |
| TANK | fourteen hits. The crawler tank: slow, and tough. | 1,500 |
| DROP-SHIP | eighteen hits. Drops bugs while it stays overhead. | 2,000 |
Scoring
- Enemies score what the table says, and more hit points later in a run do not change that.
- Pickups are worth 100 (chip), 200 (battery) and 500 (crystal).
- Only runs you play yourself score; the robot's does not count.
Tips
- Keep moving: the junkyard scrolls, and standing still in front of a tank is how you lose a life.
- A tank has fourteen hit points and a plug-gun shot does one. Save grenades for the big things.
- The laser has only 18 shots, but it hits everything in the line in front of you at once. The spread fans three shots out, for a crowd.
- Jump gaps early. The fall counts as a death, and there is no way back.
How it ends
Out of lives and the run is over, with the score you reached, a best if it is one. Best scores stay in this browser.