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// 遊び 04 — RUN AND GUN

SCRAP RUN

Run and gun through an endless junkyard.

A little tech in a white and blue helmet runs right through a junkyard that is made up as you go, with a sparking plug gun. Viruses, angry blobs and spider-bots come at it; turrets hang from gantries; a crawler tank grinds out of the scrap; a drop-ship comes in to unload more bugs.

Crates carry better guns, and the things you kill drop chips, batteries and crystals. Pixel art on a low-resolution buffer scaled up. With the page showing, a robot runs it, jumps the gaps, throws grenades at the big things and now and then dies and drops back in.

▶ PLAY IT HERE

The game takes over this page; Esc or ✕ gives it back. Behind the page, a robot plays it all the time.

Chibi Carter
Run right and shoot everything between you and the edge of the screen.

Controls

InputDoes
← → / A Drun
W / Spacejump
X / J / Zshoot
hold ↑aim straight up
C / Kthrow a grenade
Esc / ✕back to the page

On a phone

  • Drag on the left half to move and aim.
  • Tap on the right half to shoot; hold to keep shooting; swipe up there to jump.
  • Tap with two fingers to throw a grenade.

The rules

  1. You have three lives. Anything that touches you, shoots you or catches you falling into a gap costs one.
  2. The plug gun never runs out. A spread crate swaps it for a gun that fires three shots in a fan (40 of them), a laser crate for a beam that hits everything in line ahead of you (18 shots); a grenade crate gives you five grenades. When the shots run out, it is the plug gun again.
  3. The junkyard has gaps you have to jump, and crates lying on the ground: run into one to take it. There are three kinds: spread, laser and grenades.
  4. Everything gets tougher the further you run: every 4,000 units adds one hit point to every enemy.
  5. Shot-down enemies often drop chips, batteries and crystals. Walk into them to collect.
Chibi Carter
Three lives. The gun never runs out; the crates are better guns and grenades.

Enemies

NameWhat it isPoints
VIRUS one hit.200
BLOB three hits, and slow.300
SPIDER two hits, and the fastest thing on the ground.400
TURRET six hits. It hangs from a gantry and does not move.800
TANK fourteen hits. The crawler tank: slow, and tough.1,500
DROP-SHIP eighteen hits. Drops bugs while it stays overhead.2,000

Scoring

  • Enemies score what the table says, and more hit points later in a run do not change that.
  • Pickups are worth 100 (chip), 200 (battery) and 500 (crystal).
  • Only runs you play yourself score; the robot's does not count.

Tips

  • Keep moving: the junkyard scrolls, and standing still in front of a tank is how you lose a life.
  • A tank has fourteen hit points and a plug-gun shot does one. Save grenades for the big things.
  • The laser has only 18 shots, but it hits everything in the line in front of you at once. The spread fans three shots out, for a crowd.
  • Jump gaps early. The fall counts as a death, and there is no way back.
Chibi Carter
Plug gun for the small stuff, grenades for the tank.

How it ends

Out of lives and the run is over, with the score you reached, a best if it is one. Best scores stay in this browser.

▶ PLAY IT HERE

Chibi Carter
A laser crate and a line of bugs. That is what the laser is for.
Chibi Carter
Jumped too late and fell in a gap. A fall counts as a death.

More to play