// 遊び 03 — ONE BUTTON
PACKET HOP
One button. Thread a packet through the firewall.
A glowing data packet falls through a dim city, and the only thing you can do is thrust. Firewall columns scroll toward it, each with a gap, and the whole game is getting the packet through the gaps without touching one.
There is nothing else to it, which is the point. With the page showing, a robot plays it, and now and then it gets lazy, hits a wall and reboots.
The game takes over this page; Esc or ✕ gives it back. Behind the page, a robot plays it all the time.
Controls
| Input | Does |
|---|---|
| Space · ↑ · W · Enter | thrust |
| click | thrust |
| Esc / ✕ | back to the page |
On a phone
- Tap anywhere to thrust.
- Tilting the phone nudges the packet from side to side a little.
The rules
- Gravity pulls the packet down all the time. Each press of the button gives it a kick upward, so tap in rhythm instead of holding.
- Every firewall you get fully past is one point.
- Touching a firewall, or falling off the bottom of the screen, ends the run. The top of the screen is safe: you bounce off it.
- The speed does not change, and neither does the size of the gaps; only the heights move.
The only things in it
| Name | What it is | Points |
|---|---|---|
| FIREWALL | a column with a gap in it. The gap is always the same size; where it sits is not. | 1 |
| THE FLOOR | the bottom of the screen. It counts as a wall. | end |
Scoring
- One point for each firewall you pass. That is all.
- The score is shown big across the top while you play.
Tips
- Tap early and tap small. Short, even taps are steadier than one big one.
- Look at the next gap, not the one you are in: by the time you are in it, it is too late to change.
- If the packet is climbing too fast, stop tapping and let it fall. The top of the screen is safe, but the gap is not up there.
How it ends
You crash, and the packet falls out of the bottom of the screen. Tap to go again. Your best score is kept in this browser.