// 03 RESTRICTED
1st 3rd person
A browser multiplayer game that is a shooter and a strategy game at the same time, in one world. Every player is a soldier on the ground; one player per side can press Tab, rise into an isometric view of the whole arena, and draw the orders — waypoints, path arrows, hold-this-ground zones, attack marks — that their teammates then see projected into their own first-person world. Humans are never made to obey and are paid a bonus when they do; AI units obey literally, emitting the same input frames a human client sends, so one pipeline validates every shot. Up to four sides, read from the loaded map rather than assumed: losing a commander, starving an economy or resigning eliminates that side alone, and the match ends when one is left standing. Nothing spawns free — capture towers are the only income, so every body on the field was built, paid for, and promised to a dead player waiting on the sideline. Client prediction and server authority run the same movement function and must agree bit for bit. The entire art set is painted procedurally on a canvas and the chiptune score is synthesized from oscillators, so it ships with no downloaded assets and no licences.